Originally designed for character animators to customize a key pose of their character, this deformer offers amazing possibilities. The resulting images have better color representation, rich detail and proper contrast.ĬINEMA 4D's Camera Deformer lets you distort objects based on their position on the screen.
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In a linear workflow, you don't need as many lights. CINEMA 4D automatically strips the gamma from your textures and uses linear space to process the lights and colors in your scene. Monitors use gamma to adapt colors to the way our eyes see them - but colors don't mix the same way in real life. In detail: Linear workflow is a powerful CG and compositing technique that eliminates the influence of gamma throughout the render process to produce more realistic results with less effort. In short: Linear Workflow helps you create better looking images with less effort. The Mesh Deformer makes it possible to efficiently deform a high resolution mesh using a low poly cage.Ĭontrol your low poly cage with joints, morphs or even CINEMA 4D Studio R12's soft body dynamics and easily transfer the action to a denser mesh.
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Like an FFD on steroids, the Mesh Deformer allows you to modify any object based on a simpler cage. You can now specify an accurate color temperature for each light as well, and set the white balance on CINEMA 4D's camera to match existing footage or set the mood of a scene on a global basis without modifying each light. You can now enter precise Lumen or Candela brightness values for any light rather than using abstract percentage values. Whether you've got unwanted folds in your cloth or need to smooth out some joint deformation, simply add a Smooth Deformer and set your falloff to polish out any irregularities. The deformation can be fixed or even slide along a surface while still conforming to the proper shape. You can even use CINEMA 4D's Mesh Deformer to transfer soft body simulations from a low-poly proxy object onto complex meshes.ĬINEMA 4D's Surface Deformer makes it easy to deform one mesh to match the surface of another. Forces can be restricted to individual objects, so you can apply negative gravity after inflation and objects will fly away.
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There's parameters to help ensure that objects maintain their shape or volume, and you can even inflate or deflate objects with a Pressure setting. You can easily adjust how soft and springy each object should behave, using vertex maps for point-level control. Soft body simulations in CINEMA 4D Studio are simple to setup and offer amazing flexibility. With just a click of the mouse, your hard bodies transform into soft and springy structures. MaxonC4D has just posted some Exciting videos about what's new in CINEMA 4D R12